The served RTP: the only figure that applies to you

A review can quote a figure that is correct and wrong at the same time: correct for one build of the game and wrong for yours. The difference is settled by looking at the game itself.

Open the game and check the panel

Why more than one version exists

It is standard practice in the sector: the studio publishes several return configurations of the same title and each operator contracts the one it chooses to offer. The game looks identical, behaves the same and pays differently over the long run, with nothing on screen announcing it.

Which is why the number that matters is not a database's and not a review's, including this one: it is the one declared by the game client you opened, at the operator where you hold the account.

Where it is read

In the game's own info panel, the one that opens from the help or rules icon inside the client. The technical information for the served build sits there. It is a ten-second check and it only has to be done once per operator.

If the panel does not show the return, that absence is information too: ask support and request the answer in writing. At a licensed operator the correspondence between what a game declares and what it serves sits inside supervised technical requirements, so the question is entirely legitimate.

What to do if it is not 95%

If the panel shows a figure below the one Pixmove publishes, it does not mean anyone cheated: it means that operator contracted a different build. The decision is yours, and with the number in front of you it is an informed decision rather than a guess.

Translated into money, the difference works out the same way as everything else here: one percentage point on €400 of turnover per hour is €4 an hour. On a title already below the market band, each tenth counts for more than it looks.

The figures in the panel depend on the operator and the build it contracted: this site does not claim which one you will get. The set of available methods and the account limits are likewise checked in the cashier.

What does not change between operators

The low volatility, the win ceiling — x165 per Pixmove's announcement, x160 across several aggregator databases — and the multiplier ladder that climbs 0.1 per block to 50x. All of that belongs to the game and travels with it into any catalogue.

So the final checklist is short: a licence that resolves in a register covering your country, a legible cashier, verification done, and the RTP panel read. Those four cover nearly everything knowable before the first round, and none of them depends on an opinion.

Frequently asked questions

Why can the RTP differ at each casino?

Because studios publish several return configurations of the same title and each operator contracts one. The game looks identical and pays differently over the long run.

Where do I see my build's RTP?

In the game's own info panel, opened from the help or rules icon inside the client. It is a ten-second check, once per operator.

What if the panel does not show the return?

Ask support and request the answer in writing. At a licensed operator the correspondence between declared and served figures sits inside supervised technical requirements.

How much does one percentage point cost?

On €400 of turnover per hour, about €4 an hour. On a title already declaring 95%, below the market band, each tenth weighs more.

Read on

TL
Tobias Lindqvist
Instant-win game analyst

Last updated: September 2026

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